A file to test KHex's import feature.

You can have any text here - it'll be ignored, as long
as it is not a valid move.

But beware of accidentally writing moves. For example, if
you say 'maybe I should have played #g8 at move x' make
sure the #g8 is not a valid move (eg put a # in front).

A valid move has a letter and a number, and must be playable
on the board.

If the first word in the file is #pbem, the board is set to
11x11. If it's #playsite, the board is set to 10x10, and the
swap: construct is handled for you. See the file playsite.txt.

This is the game that'll be read in.
  player1      player2
   1 J2         2 G6      
   3 D7         4 E5      
   5 F5         6 D8      
   7 F6         8 F7      
   9 E8        10 E7      
  11 C8        12 C9      
  13 A10       14 B9      
  15 A9        16 B8      
  17 A8        18 B6      
  19 H6        20 I4      
  21 H5        22 H7      
  23 K3        24 G7      
  25 I7        26 H9      
  27 I9        28 I8      
  29 K7        30 J6      
  31 I6        32 J7      
  33 Resign  

Any comment text here is ignored.
